Dead State (2013)*
Dead State is an upcoming RPG set at the dawn of a zombie apocalypse. You must try to survive with a shelter, looking for resources, stringing up alliances with people you do and don’t trust as humanity faces extinction and the world slowly crumbles. And in this world of the survival, only the strongest can survive and it may not be the zombies after all that will be your greatest threat…
Zombies. Something about the allure of it all is the reason why T.V, Film and Games keep coming out and the demand for material on the subject keeps staying high. If it helps to inspire and produce games such as Dead State, keep them coming.
Dead State has us on the eve of a virus outbreak, signalling an outbreak of zombies in the fictional town of Splendid, Texas and what the developers intend to do is to create a world and immerse the player into a world where the realities as well as how you’d survive socially are explored.
The game makes use of a view that is isometric and the characters line of sight, switching between the two to undoubtably create a different gaming experience. You’ll be able to customise your character when you start as well as improve them during gameplay.
The zombies, though the game takes place during an outbreak, will not be the main threat to the player as they’ll only be strong in numbers and such numbers only gather the more people in an area. This means that other groups of survivors besides your own will have to be interacted with and this is the main focus of the game, your group. Your group will be stationed at the base which is a school (though we may be able to acquire new bases later on?) and keeping these survivors happy will be your main goal as crisis situations may occur within your group and it’ll be up to you to make the decisions that can affect you all. These zombies will be your typical slow moving walking dead though there may be a surprise or two, who knows.
Now the loosing conditions are interesting as even if you’re bitten you can still survive due to antibiotics, though there’ll be a mode to disable this for all you hardcore gamers or losing control of your base of operations. Ultimately this truly is about people living through a zombie outbreak threat not dealing with the threat and saving the world.
Seeing as the game is about survival, the gameplay reflects this in its non linearity and the world of Dead State will be entirely explorable and you can return to the story, written by the writer of Vampire The Masquerade: Bloodlines, at any time which will give a great sense of freedom.
Now the combat is turn based, meaning you’ll be shouting orders to you and your allies, as well as equipping them and making sure they stay to fight, for low morale and other factors can change their loyalty on the battlefield, so this style of combat may not be to everyones liking.
Of course though you’d never be able to explore the world weak as you are at the beginning of the game, which is why there’ll be the following skills you can improve, though they can’t be all maxed out during one playthrough; survival, mechanical, melee, ranged, medical, science, negotiation and leadership. Add to this the presence of 4 Stats which will can be improved as you earn experience until you get a skill point to use to improve your Strength, Agility, Vigor and Perception improving your character speed and total weight you can carry among other improvements.
Now to get to the intriguing promised aspects of Dead State. The developers have stated the use of several new mechanics as well as claimed high A.I, which will allow human enemies to devise tactics, fellow survivors to react realistically in combat. Also they promise that zombies will react to sound and resource management amongst your group will allow swift organisation. It’ll be interesting to see all this in action once DoubleBear productions is ready.
*Dead State is tentatively due to be released in the 4th quarter of 2013 though this is subject to change and is being developed for PC.
Official Site – http://www.deadstate.doublebearproductions.com/