Imscared – A Pixelated Nightmare

Imscared: A Pixelated Nightmare (2012)

Imscared Cover A

Imscared is a free indie horror game created by Italian Ivan Zanotti. The game graphics are pixellated and with a creepy atmosphere and a game that will play tricks with you like so few other horror games out there, Imscared is a feeling most will share once you start experiencing the Pixelated Nightmare.

CONTENTS

Review

Play Imscared – A Pixelated Nightmare.

Official Site – http://mymadnessworks.altervista.org/blog/

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Imscared – A Pixelated Nightmare Review

Horror games are about putting your mind into a state where the dangers and sounds that fill their worlds feel so real and for a split second, the barrier between reality and virtual are broken as you leap, jump or scream and curl up in a ball with fear. Imscared is a pixel horror indie game created and developed by the Italian, Ivan Zanotti where you awaken in a room and you must escape a pursuer as the begin to doubt the game world and your very self as you dive deeper into the world.

Imscared 01

The controls are simple enough and you’ll have to crouch to recover items, such as keys, which I wish were more obviously noticeable for I spent minutes stuck at one point only to realise I had passed by the item dozens of times. This is one of the features of the game, there is no story behind it all, no reasons it seems for your actions and no instructions on how to progress. You’re simply put into the game and it is up to you to figure out how to progress but thankfully the game never leaves you feeling too lost which is a praise.

Now how can I best describe Imscared. Simply there your moving from one area to the next along the way finding the items that will allow you to do so. The design of the environments at times really suck you in, for instance the intestine rooms and how one area will change from darkness to light as you progress and the bleeding walls, which due to a good decision on the field of view being short, you’re basically heading towards the darkness and I think the developer did a good job of making this graphic design work well in a horror setting.

Imscared 02

There are times when certain areas feel a little too bland. I think the game works well for it isn’t set in only one location, instead there are many different locations and rooms, each different from the next and diverse which make it feel like your actually progressing somewhere unlike some other indie horror games taking place inside an abandoned – (add location here).

The audio unfortunately is not as strong as it could be and takes you away from the horror experience. I understand that the game is more psychological horror but with a few ambient sounds or music cues, the game could have been taken onto a whole other level instead most of the time the only sounds are the same footsteps. Imscared sadly comes short in this area where audio, especially in a horror, is so important.

Certain areas in Imscared are unnerving.

Certain areas in Imscared are unnerving.

Now to get to why Imscared is such a different experience and how the psychological aspect comes into work.

After believing I had finished the game with the message ‘The End’ before me, after a few seconds,I went ahead and closed the window but before I could choose the tab on Chrome, another one had opened in its place. One with a picture of the pursuer, looking back at me. Surely I didn’t open this did I? Then all of a sudden, ringing through my headphones was that evil malicious laugh. I almost fell out my seat as that sneaky bugger was somehow still haunting me. That’s when two messages appeared inside the folder where the game is.

One with an image. Another with a note, stating how it isn’t over yet. There are several other instances as this one and to tell you anymore would be ruining one of the best aspects of Imscared.

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P&Cs

P – Interesting graphic design, truly plays with your mind in and outside the game, fun for a not to short or long experience.

C – Items hard to spot, some furniture to close to each other, confusing at moments.

Lupo Meter

Fear – More than making you jump, Imscared is about doing its best to mess with your mind.

Sound – Sound effects work though I wonder if any ambient music or sounds would have added more fear.

Horror – More psychological than anything, don’t expect much story besides

World – The game plays with your mind both in and out the game, as well as the pixellated aspect having a fear factor of its own.

Final Words

Imscared: A Pixelated Nightmare is a horror game that will unnerve you and put you on edge, everything unfolds well so our pursuer isn’t revealed to soon, the graphic design succeeds and the game’s great use of playing with your mind. Imscared a good game to play for a while though horror fans looking for scares and constant tension and fear should look for other games.

Shadow Of A Soul – Eye On

Shadow Of A Soul (2013)

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Shadow Of A Soul is currently being developed by Vivec Entertainment with the first Chapter aiming for a release this year, players will follow Jack, a professional thief who after breaking into an office complex to steal the blueprints to a new product something happens, as if the office itself won’t allow Jack to leave.

CONTENTS

Latest News

Ongoing Commentary

Shadow Of A Soul is an upcoming indie horror game which is intended to be a trilogy with the first chapter coming this year, though the game has been plagued with delays and problems which has lead to this year now being the release date. Now there is an official trailer out titled The Room – http://www.youtube.com/watch?v=0kby3_5VG5o and what we are actually seeing are the final moments of a man as he confronts the horrors that plague him here. Whether this is Jack, the protagonist, will have to be seen.

Now the developer has stated that Jack is stealing the blueprints in an industrial espionage operation only to find once inside the complex that sounds and visions plague him before he feels that something supernatural is keeping him here for now and we’ll follow him as he explores the place encountering many more horrors. Along the way players will have to solve puzzles, search for clues to uncover the mystery.

Now the developer has made it clear that the supernatural element we’ll be facing are ghosts and though the game is linear in structure theres a possibility that if a player where to die, then the environments would be randomised upon their next attempt. Unfortunately as is the nature with upcoming games, especially the horror ones, this is a lot of the information only available to us.

Hopefully Shadow Of A Soul finally finishes development where it will be available to play on PC, Mac and Playstation.

 

Official Site –http://vivec3d.com/shadowofasoul/

A Short Tale Of Solitude Gallery

Screens

Videos

Memory Of A Broken Dimension – Eye On

Memory Of A Broken Dimension (TBA)

Memory Broken Dimension Cover

Memory Of A Broken Dimension is a unique and intriguing game set in two worlds. One of them is the system code which you’ll have to crack and use the correct commands to enter a second world of strange shapes, glitched and strangely calming in a first person perspective to explore.

CONTENTS

Latest News

Play The Demo

Ongoing Commentary

A game that has us use command lines of a system known only as Relics, Memory is a strange game from the beginning as we’re shown a whole bunch of code and this is where one half of the game comes into play. The music is tense, indeed throughout the game it is one of its strongest points and the code will glitch, characters changing and words being morphed, static and the occasional beeps of any computing system. Now I don’t know whether there will be more hints on how to move onward for all those less used to programming but entering Dir enabled to access the directory.

Now there are three more options to crack the code and by typing in REMOTE, VOIDSCAN and DIVE we break the code and we reach the second half of the game, the world of the system. Now before I leave behind the code part of the game, I’d like to state how even though I used these options to progress, that the computer code part of the game is essential and it seems there are so many parts in the system you can crack which you’ll have to discover and small other little incidents.

For instance, if you type in words or such Relics doesn’t recognise, it’ll simply state command unknown before words slowly change revealing strange messages. Indeed the REMOTE prompt told us that satellites were being refreshed. It’s a mysterious setting and your left to wonder what and where this could be taking place and what context, bringing a sense of mystery and unease. I think that a lot of the fun could come from trying to find ways to get deeper into the system, though this would need some sort of guide or hints at least to understand the system itself. One amusing fact was when I typed in HELLO the system gave me the message ‘NO REPLY’. What more is there to discover?

Now moving onto the first person part the game, a fragmented dark coloured world,  where you have to stand by the lines with squares and face where they’re pointing to fix part of the worlds, this way enabling you to walk on a bridge and explore the different sectors. The world brings a slight sense of unease and you’ll be confused and amazed at the world that Memory brings to you. I wish I could explain more clearly just want kind of experience you get playing Memory but due to how unique, different and the mood it manages to create are so original, there aren’t any so I suggest you try it to fully understand what game you’d be getting with Memory.

This is clearly a game for a special and specific audience, for I doubt many will enjoy a full version due to its uniqueness. Nevertheless you should give it a try to see if you like it and for all those fans of platform, puzzles and code breaking as well as mystery, keep an eye out for Memory Of A Broken Dimension.

Amnesia: A Machine For Pigs – Eye On

Amnesia: A Machine For Pigs (2013)

Amnesia A Machine For Pigs Cover

The sequel to the acclaimed and terrifying Amnesia: The Dark Descent is aiming for release this 2013. The game though taking place in the same universe, places us in the year 1899 in the role of a wealthy industrialist Oswald Mandus who after a bed ridden fever, awakens to the sounds of a machine turning into action beneath him…

CONTENTS

Latest News

– 2/09/2013 – Amnesia: A Machine For Pigs the final version is being now worked on.

Ongoing Commentary

Starting off originally as a short experimental game set in the universe of Amnesia, A Machine For Pigs is the sequel to the 2010 success, The Dark Descent.

So the premise is the same, we play a character who has no recollection of his last memory as he wakes up in his bed, to the sounds of a terrible machine. So what does Machine For Pigs have to offer this time round for Amnesia fans?

Well the game’s location is the first difference, taking us away from the claustrophobic castle of Dark Descent into the world of Victorian Britain, with larger areas as well as outdoor ones and the darkness that certain aspects of the culture during such as time, deep in spiritualism, industry, science and social reforms.

The narrative as you play will not be linear timeline, as you’ll play in the present as well as the past, where some will be real while others will spark from the imagination of the characters in the game.

The aim is to allow these new environments to scare you, which means your line of sight will be broken and the developers want to create a feeling of having to explore these locations, even if you don’t want to. And though we have yet to see what our antagonists look like, the developers have stated that the A.I has been tweaked this time, making them unpredictable compared to Dark Descent.

Now while certain aspects of Dark Descent will remain, to keep the experience fresh and original, other aspects have been taken out with newer ones in their place. For instance lights and lanterns will remain though how they’re used in a different system and a way to make the player fully immersed in the game, without breaking it and this means that the inventory system of Dark Descent will very likely stay out of the game.

Watching the trailers, you can see how the core of Amnesia has remained though the environments are the key difference, as the world feels much more technological and frightening and I can’t wait to explore this Victorian influenced world as the settings look stunning and diverse.

Amnesia: A Machine For Pigs is aiming for release in the 3rd Quarter of 2013.

Official Site – http://aamfp.com/