Imscared – A Pixelated Nightmare

Imscared: A Pixelated Nightmare (2012)

Imscared Cover A

Imscared is a free indie horror game created by Italian Ivan Zanotti. The game graphics are pixellated and with a creepy atmosphere and a game that will play tricks with you like so few other horror games out there, Imscared is a feeling most will share once you start experiencing the Pixelated Nightmare.

CONTENTS

Review

Play Imscared – A Pixelated Nightmare.

Official Site – http://mymadnessworks.altervista.org/blog/

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Imscared – A Pixelated Nightmare Review

Horror games are about putting your mind into a state where the dangers and sounds that fill their worlds feel so real and for a split second, the barrier between reality and virtual are broken as you leap, jump or scream and curl up in a ball with fear. Imscared is a pixel horror indie game created and developed by the Italian, Ivan Zanotti where you awaken in a room and you must escape a pursuer as the begin to doubt the game world and your very self as you dive deeper into the world.

Imscared 01

The controls are simple enough and you’ll have to crouch to recover items, such as keys, which I wish were more obviously noticeable for I spent minutes stuck at one point only to realise I had passed by the item dozens of times. This is one of the features of the game, there is no story behind it all, no reasons it seems for your actions and no instructions on how to progress. You’re simply put into the game and it is up to you to figure out how to progress but thankfully the game never leaves you feeling too lost which is a praise.

Now how can I best describe Imscared. Simply there your moving from one area to the next along the way finding the items that will allow you to do so. The design of the environments at times really suck you in, for instance the intestine rooms and how one area will change from darkness to light as you progress and the bleeding walls, which due to a good decision on the field of view being short, you’re basically heading towards the darkness and I think the developer did a good job of making this graphic design work well in a horror setting.

Imscared 02

There are times when certain areas feel a little too bland. I think the game works well for it isn’t set in only one location, instead there are many different locations and rooms, each different from the next and diverse which make it feel like your actually progressing somewhere unlike some other indie horror games taking place inside an abandoned – (add location here).

The audio unfortunately is not as strong as it could be and takes you away from the horror experience. I understand that the game is more psychological horror but with a few ambient sounds or music cues, the game could have been taken onto a whole other level instead most of the time the only sounds are the same footsteps. Imscared sadly comes short in this area where audio, especially in a horror, is so important.

Certain areas in Imscared are unnerving.

Certain areas in Imscared are unnerving.

Now to get to why Imscared is such a different experience and how the psychological aspect comes into work.

After believing I had finished the game with the message ‘The End’ before me, after a few seconds,I went ahead and closed the window but before I could choose the tab on Chrome, another one had opened in its place. One with a picture of the pursuer, looking back at me. Surely I didn’t open this did I? Then all of a sudden, ringing through my headphones was that evil malicious laugh. I almost fell out my seat as that sneaky bugger was somehow still haunting me. That’s when two messages appeared inside the folder where the game is.

One with an image. Another with a note, stating how it isn’t over yet. There are several other instances as this one and to tell you anymore would be ruining one of the best aspects of Imscared.

Imscared 05

P&Cs

P – Interesting graphic design, truly plays with your mind in and outside the game, fun for a not to short or long experience.

C – Items hard to spot, some furniture to close to each other, confusing at moments.

Lupo Meter

Fear – More than making you jump, Imscared is about doing its best to mess with your mind.

Sound – Sound effects work though I wonder if any ambient music or sounds would have added more fear.

Horror – More psychological than anything, don’t expect much story besides

World – The game plays with your mind both in and out the game, as well as the pixellated aspect having a fear factor of its own.

Final Words

Imscared: A Pixelated Nightmare is a horror game that will unnerve you and put you on edge, everything unfolds well so our pursuer isn’t revealed to soon, the graphic design succeeds and the game’s great use of playing with your mind. Imscared a good game to play for a while though horror fans looking for scares and constant tension and fear should look for other games.

Hide Review

Hide is a free indie title originally released by user shouldice on the Super Friendship Forum for a gaming pageant with the theme of Justice.

You will always spawn in this small clearing inside the forest.

You will always spawn in this small clearing inside the forest.

Now the objective of the game as well as the game itself is very simple. To find 5 ‘locations’ (though you’ll have to actually find 5 signs within these locations) while avoiding your pursuers. You find yourself in an ominous forest with sirens blaring behind you and light behind you light up the sky. Now is the time to run. Now is the time to hide.

The pursuers are people (or are they?) with flashlights which light up bright the area around them and they’re quicker than you so you’ll want to do your best to avoid getting anywhere near them. As you find more signs, the number of pursuers increase and Hide ramps up difficulty when it sends helicopters after you once you collect 3.

The game isn’t going to make it easy on you to find all 5 locations and while you must keep tapping w to sprint with no other controls beside the mouse to look around in first person, it sometimes seems as though the antagonists are too quick to evade once you find more locations.

The flashlights almost light up the place like stadium lights, well it feels that way when they fall onto you.

The flashlights almost light up the place like stadium lights, well it feels that way when they fall onto you.

This is not only the real difficulty for while there are the obvious landmarks where the signs could be found, it might be difficulty for most to figure out where the other locations could be as well as spotting them out, and they are indeed difficult to spot if your not looking properly. It’s a shame that the very pixel style graphics of the game hinder the player as they search for the locations.

The graphics of the game are unusual for a horror as they are very pixellated and in the area the game is set with deep snow it really is immersive as well as the heavy panting as you wade through the snow, indeed I would pause sometimes to allow the character to catch their breath. It makes you feel as if you are indeed trying with all your strength to escape and run away from these pursuers, which if they draw near, the screen becomes grainier with a red tint and if you’re too slow, the screen flashes to white telling you how many you found before the window closes, which is slightly annoying but thankfully the game starts up and loads very quickly.

Indeed the lights as they shine across the land really light up the area and make you feel as if you must evade capture at all costs. The darkness of the game and these lights which we don’t have (as is normally the norm) really work as they instill a sense of urgency and fear a title like Hide needs to work well.

They're getting closer....

They’re getting closer….

Now the pursuers are merely shadow figures but it is the sound effects that are used to truly scare you as pig noises and the continuous one key piano note playing over and over really immerse the player into this dark and cold world. Hide is a short experience as well as being simple so don’t expect nothing else from the game as well as an explanation of sorts once you find all 5 locations (though there is a hint to suggest who you and your pursuers are) but it doesn’t have to for Hide is meant to be a short different experience.

P&C’s

P – Atmospheric and immersive, pixel graphic design, sense of being pursued

C – Short and Simple, locations and signs hard to find and spot, sprint and movement seem to slow to evade fully your pursuers.

Lupo Meter

Fear – The fear to avoid capture and wading through the deep snow in the darkness otherwise there are horror games much more frightening than this one.

Sound – The sound works well and the effects really immerse you into the game.

Horror – On the run in a cold dark world from mysterious pursuers, unfortunately the length and depth of the game mean you won’t learn a whole lot more.

World – The pigmen themselves aren’t scary, merely their presence yet the world around isn’t your friend.

Final Words

Hide, while being a short and simple experience, is a fun immersive experience and with its graphics style, you can easily look over the small things and enjoy a trip into the pixellated dark cold world of Hide and try your hand for a short while to see if you too can find all five locations and discover the fate of the character once you do.

Hide

Hide (2011)

Hide Cover

Hide is a first person horror game created with the theme ‘justice, in mind, players wade through the snow in a wonderful pixellated world as sirens blare in the distance and pig sounded pursuers with flashlights hunt you down, you must find 5 signs before it’s too late, while trying your best to stay hidden.

CONTENTS

Review 

Hide Guide

Controls

Space – Duck and Hide

W – Keep tapping to sprint.

Official Download Page – http://www.superfriendshipclub.com/forum/viewtopic.php?f=12&t=117