Tengami is a unique game created by UK developers Nyamyam, a three person team, where players will marvel as a pop up world in a Japanese style along with it being set in the Japan of fairy tales, this is a visual stunner and interesting game coming this summer.
Recently in the United States there has a resurrection in the old played out debate that video games=violence. It would be foolish to argue with these people that games, first off, do not force a person to start climbing tall historical monuments or jump on innocent turtles and second that videogames can be art.
Tengami is the most recent example of how art can be combined with gameplay to create a very appealing game.
The game is styled and the plot draws inspiration from traditional Japanese art and folklore. This is all combined into a pop up book world, for instance if you enter a house, the world ‘turns pages’ to the house and it becomes part of the world as you explore it. Words sometimes don’t do the game you’re talking about true justice and I would advise to watch the trailer (below) to fully understand this concept.
The Japanese influence is clear as the music playing is clearly influenced and the landscapes as you cross the world are wonderfully crafted. Now the game isn’t focused on action as the focus will be on puzzle solving, using typical pop up book elements to solve them so action orieanted game players will not find the pace to their liking as there are also no quests or levelling up system though there will be a main objective, though this won’t be told to us up front. The controls will make us of the IOS touch screen by double tapping to control the character and you will influence the whole folding world in this way.
And while this game may not be to everyone’s liking, you can’t deny the creativity and dedication in creating a title such as this one and I eagerly await as the release date draws closer to the summer where the game will be released on IOS and later on PC, Mac and recently announced Wii U.
Official Site – http://nyamyam.com/
Shelter is a recently announced title from Might and Delight, where we must defend our litter of badgers from the dangers of different environments in a uniquely crafted world.
16/05/2013 Shelter will release a gameplay video soon and has released a few concept art pieces that can be found in the gallery.
15/04/2013 Shelter is officially announced, with its page on Steam and is aiming for the Steam Greenlight.
This is what I love the most about Indie gaming. You see, any concept or idea can be produced whereas bigger developers for obvious reasons (financial, not willing to take risks etc.) would never dare produce some of the games that indie developers have brought to the market.
The latest game in question is Shelter, from the creators of the platformer last year called Pid, which with cardboard cut out style of graphics will put into the role of a badger mother, who forced away from their safe and familiar environment must venture with her young to find new environments, though there are dangers lurking about. Now seeing as this game is focusing on animals, the developers have stated how they want to create a bond between the player and the family you will get to know and protect. With no dialogue whatsoever, this is a game that will appeal only to a certain gamer though I’m hoping the experience if played through will be something that sticks with you long after, like Ico or Journey.
Now while there is little at the moment on gameplay, we do know for certain that it is a that the game will be in third person (possible first person?) with a single player campaign. The environments will be diverse and many and with its own art style, this could be a true treat for the eyes. While the other creatures and predators haven’t been announced, there locations will not be randomized and there seems to at least be a weather dynamic, meaning we may have to venture through storms as well as the sunlight. The developers have stated that while there will be a peaceful mood while playing the game, expect to keep on your toes in the harsh reality of the animal kingdom.
Since Shelter was announced only recently, this is a title any fan should keep close to as there is sure to be more updates soon on this unique title. Like or Follow to stay up to date with the latest for Shelter.
Official Site – http://www.shelterthegame.com/
Memory Of A Broken Dimension (TBA)
Memory Of A Broken Dimension is a unique and intriguing game set in two worlds. One of them is the system code which you’ll have to crack and use the correct commands to enter a second world of strange shapes, glitched and strangely calming in a first person perspective to explore.
A game that has us use command lines of a system known only as Relics, Memory is a strange game from the beginning as we’re shown a whole bunch of code and this is where one half of the game comes into play. The music is tense, indeed throughout the game it is one of its strongest points and the code will glitch, characters changing and words being morphed, static and the occasional beeps of any computing system. Now I don’t know whether there will be more hints on how to move onward for all those less used to programming but entering Dir enabled to access the directory.
Now there are three more options to crack the code and by typing in REMOTE, VOIDSCAN and DIVE we break the code and we reach the second half of the game, the world of the system. Now before I leave behind the code part of the game, I’d like to state how even though I used these options to progress, that the computer code part of the game is essential and it seems there are so many parts in the system you can crack which you’ll have to discover and small other little incidents.
For instance, if you type in words or such Relics doesn’t recognise, it’ll simply state command unknown before words slowly change revealing strange messages. Indeed the REMOTE prompt told us that satellites were being refreshed. It’s a mysterious setting and your left to wonder what and where this could be taking place and what context, bringing a sense of mystery and unease. I think that a lot of the fun could come from trying to find ways to get deeper into the system, though this would need some sort of guide or hints at least to understand the system itself. One amusing fact was when I typed in HELLO the system gave me the message ‘NO REPLY’. What more is there to discover?
Now moving onto the first person part the game, a fragmented dark coloured world, where you have to stand by the lines with squares and face where they’re pointing to fix part of the worlds, this way enabling you to walk on a bridge and explore the different sectors. The world brings a slight sense of unease and you’ll be confused and amazed at the world that Memory brings to you. I wish I could explain more clearly just want kind of experience you get playing Memory but due to how unique, different and the mood it manages to create are so original, there aren’t any so I suggest you try it to fully understand what game you’d be getting with Memory.
This is clearly a game for a special and specific audience, for I doubt many will enjoy a full version due to its uniqueness. Nevertheless you should give it a try to see if you like it and for all those fans of platform, puzzles and code breaking as well as mystery, keep an eye out for Memory Of A Broken Dimension.