Welcome to the official Lupo guide for Pesadelo O Inicio. There are many ways to go around in completing each stage so this is one route to take to complete the game. Enjoy!
(Opening the Administrator Room will unleash the monster to pursue you. This guide takes the longer path to reach this moment so depending on how prepared you are to face it, think when you’ll want to open the door.)
You start the game on one side of this abandoned tube station. Now you won’t be able to sprint yet, so make your way to the left to the Generator room. You’ll notice that there is a missing Valve which you’ll need to progress.
For now, grab the Torch, the 1st Mini Key on the seat and the Inventory Case beside it. You’ll also be able to sprint now. Now open the door to the janitors storage room and pick up the Save Paper.
These papers essentially save your progress during your playthrough though they are limited in number and can only be used once. You can’t use these yet though so it’s time to leave this room.
Now go to towards the tracks and towards the purple light to retrieve the Administrator Key.
Now turn back and enter the electronics room with the door open. Go inside and recover the 2nd Mini Key.
Only now the door is shut tight so what to do? Easy, collect the Matches.
Then grab one of the little bombs and using your inventory select it and place it into the door, then select your matches to light it up and bang, the door is open once again.
Now to clear up the toilets as much as you can before unleashing the beast into the tube station. The toilets one side of the tracks have their doors locked for the moment, yet there is a Screwdriver you can collect at the end of the corridor outside of them.
Now go to the toilets which are open to retrieve the 3rd Mini Key.
Now head to the Administrator room. Before heading in, you’ll see a door in front of you, which contains the Locked Case and Clipboard. Using the Save Paper with the Clipboard saves your progress up until that moment so only use the save game if you’re sure about it or if you’ve got so far into the game you don’t want to risk starting over.
Now open the Administrator room to retrieve the missing Valve and the Storage Room Key, as well as the valve order that needs to be taken to start it up. Be warned now though for you’ve unleashed the creature.
Now head back to the Generator room and place the valve. Now if you look to your right you’ll see the four colours in the order that each valve needs to be turned. If not, remember the number order given to you before or the image below.
Now that you’ve activated the Generator be warned. Soon enough a counter will start ticking down from 7:00 as the Generator is starting to overheat. Just keep a cool head during this stage. Now head to the other side of the tracks to the door at the opposite far end which you can now open thanks to the Screwdriver and Storage Room Key.
Once inside, pick up the Panel and the Lightbulb.
Now remember the room with the missing lightbulb? If you don’t, head to the toilets you can enter to place the lightbulb into the socket and voila, you now have the code for the panel.
Leave the toilets and head towards one of the doors with an empty panel case beside it. Place the panel in and type the code given to you to enter the room.
Once inside you’ll find the Toilet Keys.
Now open the locked toilets to recover the 4th Mini Key.
Now that you’ve got all Mini Keys, run back to the room where clipboard and Locked Case where and open the Locked Case to retrieve the Master Key.
Now it’s a matter of opening the main doors to escape this station and head down this corridor but great it’s blocked off, so take a right through the earth.
You’ve escaped the Tube Station and survived the first part of this nightmare, but the worst is yet to come….
(Coming soon!) Next
Loira